The Cupertino, California-based technology giant scrapped development contracts with multiple game studios earlier this year and informed them of the new approach, according to people familiar with the matter.
On calls in mid-April, an Apple Arcade creative producer told some developers that their upcoming games didn’t have the level of “engagement” Apple is seeking, the people said. Apple is increasingly interested in titles that will keep users hooked, so subscribers stay beyond the free trial of the service, according to the people. They asked not to be identified discussing private conversations.
Apple Arcade består av drygt 120 speltitlar och ingen av dem kan väl anses vara en stor hit. Här hemma testade vi Apple Arcade på våra två Apple TV (en 1080p och en 4K) och på båda plattformarna så fungerade spelen bra men de i familjen som är mer spelintresserade än undertecknad var inte överdrivet intresserade av de titlar som fanns i Apple Arcade.
Ni vet hur Apple “verkligen bryr sig om tredjepartsutvecklare”? Just ja…
Some developers who had contracts canceled by Apple were suddenly faced with financial woes, compounded by the pandemic, according to the people briefed on what happened. While Apple ended contracts, it still paid studios based on the development milestones they already hit. The company also told developers that it would work with them on future titles that meet the new requirements.